The Debacle of DLC
It was about one hardware generation ago when developers started to heavily rely on downloadable content. Now a days, almost every game has extra content for a price, no matter how significant. It could be something major like a new level or character. Other times, DLC can merely be cosmetic, such as character skins.
The practice itself has been the subject of debate for a long time. Some people think it is a worthwhile practice while others think such content is not worth it if it was not included in the original release of the game. However, it is not fair to judge all DLC a whole. Rather it should be examined on a case by case basis.
Most of the DLC I would be likely to buy would be characters and levels. For example, “Super Smash Bros. for Nintendo 3DS and Wii U” has offered four downloadable characters with a fifth one (Cloud) on the way. In addition, there have been five stages added via DLC, with two more added via update. Each of these characters and staged feels distinct from the rest of the roster, so I went ahead and purchased them. In fact, the would seem essential to keep up with an ever evolving metagame.
On the other hand, I decided to ignore the Mii Fighter costumes. While there are some interesting costumes such as Lloyd Irving and the Black Knight, they ultimately do nothing to enhance the gameplay and can safely be ignored.
Meanwhile, “Street Fighter V” has an interesting approach to DLC. Instead of the usual practice of rereleasing the game every time Capcom wants to introduce new content or rebalance the game, they will instead patch the game for rebalancing, while new characters will be sold as DLC. The twist is that you have the option of using in-game currency to earn new characters instead of real money, which is still an option. However, it now feels akin to unlocking new content like the old days.
Granted, there are times in which I have been burned on DLC. For example, Alisha’s Story in “Tales of Zestiria” felt more like an exercise in frustration than an enjoyable experience. “Sonic Lost World’s” Nightmare Zone, felt like I was just playing the same bosses all over again. I could also never beat the Initiation DLC in “Batman: Arkham Origins.” Furthermore, “Mass Effect 3’s” From Ashes DLC get like something that should have been on the game disk from the beginning. This was especially glaring when the scenario was included in the Wii U version of the game despite lacking most of the other DLC. While some of the DLC guns were a major part of my arsenal in the Wii U version, I did not bother downloading them in the PS3 version.
Of course, some developers offer free DLC, which I do not have a problem with. After all, there is no risk of wasting money. Usually it is something insignificant like a few items that can be obtained in game, or character skins. But sometimes you find some real winners among them.
As for why DLC is created, it can be an extra reward for the players. It is also possible that they wish to restore cut content or implement new ice that originated after the initial release, but do not have enough material for a new game. The fact of the matter is that not all DLC is bad. Plus it is completely optional, so if you do not want it, don’t waste your energy complaining about it, just show your disapproval by not buying it.