Persona 5 Review: Stealing my Heart

Platform: Playstation 3 and Playstation 4 (Reviewed on PS4)

Genre: Role Playing Game

No. of Players: 1

ESRB: M

While the “Persona” series is probably the most well-known spin-off series in the “Shin Megami Tensei” franchise, there has not been a new numbered title in the series since 2008’s “Persona 4.” After nine years of waiting, “Persona 5” has arrived and it was more than worth the wait.

The basic structure of the game will be familiar to anyone who has played “Persona 3” or “Persona 4.” The main character has moved to a new town to transfer to a new school and has to live a double life fighting against Shadows, creatures born from the personality traits people hide from the world. The twist is that the protagonist has been falsely accused of assault and currently on probation. He had to move to Tokyo because he had been expelled from his school and Shujin Academy was the only one that would accept him. As a result, the protagonist is a pariah from the start. However, after discovering another world known as the Metaverse and seeing how several authority figures abuse their power, he and his friends become the Phantom Thieves of Hearts, to get back at the abusive figures and save others from their tyranny.

There is a lengthy period of time spent setting up the plot, but one it really gets going, you will be enthralled by the cast of characters and their struggles in life. The excellent writing also helps keep you engaged.

Gameplay is similar to past “Persona” games. Your time is divided between normal life and life as a thief. After school lets out, players can choose whether to hang out with friends, go shopping, work a part-time job or dive into the Metaverse. When doing the latter, everyone adopts their thief identities and it is time for action. Each target has their own dungeon to infiltrate as you search for the treasure that is the motivation for their wicked deeds. While battles are not random, the thief theme adds a stealth element not usually present in JRPGs. You are encouraged to sneak up on enemies to get a preemptive strike, either by simply walking up behind them or hiding in the shadows and waiting for the opportunity to strike. Failure to do so will raise an alert, indicated by a gage filling. If it gets full, the game will end.

Once you go into battle, enemies are engaged in a turn based system, with different actions assigned to different buttons on the controller. This results in faster paced battles than if you would have to scroll through menus for every action. Most notably, the defend command is assigned to the circle button, which also backs out of menus. Fortunately, you are asked to confirm if you want to defend, keeping turns from being wasted just because you were frantically backing out of menus. As usual, there is a heavy emphasis on targeting enemy weaknesses. When a character successfully does so, they get an extra turn while the enemy gets knocked down. While said character can act again, they can also pass their turn to another character for a boost in power or healing, or to target another enemy’s weakness. If all enemies are knocked down, you can hit them all with a powerful All-Out Attack or negotiate with them for money, items or to have them become a Persona for the protagonist to use in battle. However, the enemy can knock you down and rack up extra turns as well.

In addition, the enemies are relentless. If you leave them an opportunity to strike one of your allies weaknesses they will take it. They will also cripple you with status ailments and go for one-hit kills if possible. This is especially bad, as the protagonist’s death ends the game. Fortunately, you can unlock the ability for individual party members to take a fatal attack for him. While the game is hard as is series tradition, it is also very fair. So any deaths are usually the player’s fault.

Outside of the Metaverse, most of your time will be spent hanging out with Confidants, who you can bond with to gain special benefits. While the usual ability to create more powerful personas remains, each character will get you additional abilities based upon your relationship with them. For example, getting to know a local doctor will expand the stock of healing items she will sell to you and get you discounts on her wares. Spending time with your teacher after discovering her part-time job as a maid will enable you to use her services in the evening to do tasks that would normally take up time. Befriending a student from another school and playing shogi with her will teach you some new tactics to use in battle. While you will come for the skills, you will stay for the stories of their personal struggles. For example, the doctor works out of a back alley clinic because she was framed for a disastrous clinical trial she advised against. Meanwhile, the teacher has to work a second job because the parents of a former student are extorting her for money after said student’s death.

While these Confidant events are compelling and well written, almost all of them require you to raise your social stats to get past certain points in their story lines, which is annoying.

While all of the activities you can engage in are fun and make sense for their inclusion, it is important to keep an eye on the calendar. Every dungeon in the Metaverse has an in-game deadline to complete it. Failing to do so, will end the game with the target getting away with their crimes. In fact, it takes at least three days to complete the dungeon. At least one day to secure an infiltration route, one day to send a calling card in the real world to make the treasure tangible and another day to defeat the boss and steal the treasure. It is the boss fights that make the battle system really shine, as you get special command that can be used to make the boss more vulnerable.

Overall, “Persona 5” is a masterpiece of a game. Gameplay is engaging, the story will keep you hooked and the presentation is extremely stylish. If you are a JRPG fan at all, you really should play this game.

Score 9.5/10

Rhythm Heaven Megamix Review: Platinum Hits

Platform: Nintendo 3DS (eShop only)

Genre: Rhythm

No. of Players: 1-4 local wireless and download play

ESRB: E

The “Rhythm Heaven” series occupies a lovely niche in the gaming world. It challenges players to complete mini-games to the beat of the music, each of which was set in a different, but bizarre situation. The latest title, “Rhythm Heaven Megamix,” is a celebration of what makes the series so fun by bringing back the most memorable games from past installments while introducing new games.

What makes this installment different is additional feedback on how the player performs. While the game only counts beats as hit or missed, visual feedback is given on the bottom screen in the form of rings of stars. The closer you are to the beat, the closer the the rings are to the center of the screen. Solid red rings on the edges of the screen indicate a miss. As long as stars show up on the screen, it counts as a hit. But players are encouraged keep a perfect beat by highlighting a specific beat that awards a skill star if hit perfectly.  There is one per game, which yields extra coins if successful.

Speaking of coins, they are awarded based upon the player’s performance on each game, with extra coins awarded for earning the skill star and hitting every note. These coins are used to purchase background information on each game and music tracks to listen to anytime you wish. In past installments, these prizes were awarded for completing perfect challenges. Like past games, you will be randomly challenged to do a perfect run on a random game. As long as it all beats are hit, it will count as perfect. However, you can do perfectly when a mini-game is not highlighted and it will not count as completing the perfect challenge. Instead of bonus material, perfect challenges yield Flow Balls, which can be spent on additional games.  Unfortunately, the bonus games tend to be some of the weaker mini-games in the series and are disproportionally representative of  the Wii game “Rhythm Heaven Fever.”

As for the mini-games themselves, the gameplay is as addictive as ever. Old favorites such as “Sneaky Spirits,” “Karate Man,” “Munchy Monk” and “Glee Club” are joined by new games such as “LumBEARjacks,” “Flamencobot 9000” and “Rhythm Rally.” All of them are set to catchy tunes that are likely to be come ear worms and are fun to play. While there is a story to connect the games, it does not matter at all. In the event that you get stuck, you are allowed to skip a game and come back to it later, so the game is user-friendly. In addition, a numerical score and gauge are added to the results screen, so players get a better idea of how much they can improve and how much they need to do so to get a higher ranking. This gives a better idea of a player’s performance than past games, where you could be complimented on your performance, but you were merely OK when you expected a Superb.

Overall, “Rhythm Heaven Megamix” is just as high-quality and quirky as its predecessors. Don’t be surprised if you end up losing track of time while playing this game.

Score: 9/10

New details on Pokémon Sun and Moon revealed

Nintendo released a new trailer for the upcoming “Pokémon Sun and Moon.” With it came some new information, including details about the two main legendary Pokémon.

These two creatures were shown briefly in the previous trailer, and on the games’ box art, but were unnamed. Not only do we know their names, but also other important information as well. “Sun’s” mascot is Solgaleo, a Steel and Psychic-type Pokémon that resembles a white lion with a starburst shaped mane, evocative of the sun. It comes with the unique ability Full Metal Body, which negates stat reductions, and can learn the move Sunsteel Strike, a Steel-type attack that ignores the target’s ability.

“Moon,” on the other hand, features the Psychic and Ghost-type Lunala. It is a large bat with wings that resemble a crescent moon and a similarly shaped head. When its wings are fully unfurled, it resembles a full moon. In battle, Lunala has the ability Shadow Shield, which reduces the amount of damage taken when it is at full health. It can also learn the move, Moongeist Beam. Like Solgaleo’s Sunsteel Strike, this Ghost-type move will ignore the target’s ability. As expected, Solgaleo and Lunala will both play a major role in the plot.

The trailer also showed a map of the games’ setting, the Alola region. As the name suggests, the region is based on Hawaii. It is a chain of four major islands with many smaller ones surrounding them. Your character has recently moved to Alola, where he or she will begin their journey as is routine for Pokémon games. The regional expert on Pokémon, Professor Kukui will give you one of three starter Pokémon; the Grass and Flying-type owlet Rowlet, the Fire-type kitten Litten or the Water-type sea lion Popplio; and a Pokédex and sends you off to collect every Pokémon.

However, there is a twist. Your new Pokédex is inhabited by a Rotom, a Ghost and Electric-type Pokémon that was introduced in “Pokémon Diamond and Pearl.” Rotom has been known to possess appliances, but this has never been a major plot point. Now, the new Pokédex has been designed to contain a Rotom, which allows it to talk to you. It will discuss your performance, give hints on where to go next and even comment what other characters have said.

Finally, players will be able to generate QR codes corresponding to the Pokémon they have caught and share them with friends. Scanning one of these codes will allow you to register a Pokémon to your Pokédex as seen and find out where that creature can be found.

“Pokémon Sun and Moon” will be released on November 18 for the Nintendo 3DS. Before then, Nintendo will show a live stream of the gameplay as part of their E3 coverage. The live stream will begin at 9 a.m. Pacific time before transitioning into their coverage of “The Legend of Zelda” for Wii U and NX.

New games, release dates announced during Nintendo Direct

Today’s Nintendo Direct gave updates on games slated for release this spring, but also revealed some new titles. The presentation began with a look at “Star Fox Zero” for Wii U. This revival of the space shooter series was originally planned for release last holiday season, but got delayed. Today, Nintendo showed the game again and revealed they delayed the game to overhaul it based on fan criticism. Originally, the game was just going to be a straightforward run through a linear set of levels. Now, they have added branching paths similar to “Star Fox 64.” The developers have also returned the usual smart bombs and tightened up the gyro controlled-aiming and even added the option to turn off the gyro-controls altogether. In addition, a two-player cooperative mode allows two players to split duties. One player aims and shoots with the Gamepad, while the other steers the ship with a Pro Controller or a Remote and Nunchuck.

That is not the only Star Fox based announcement in the Direct, Nintendo also announced “Star Fox Guard,” a tower defense game also for the Wii U. The premise is that Slippy Toad’s uncle, Grippy, needs help defending his mine from invading robots. The player has to set defenses and keep an eye on different cameras to thwart the enemies. This game will come bundled with “Star Fox Zero” when both games are released on April 22. You can also buy them individually on the eShop or purchase them both for the same price as the retail bundle.

Next, Nintendo announced that they would continue to support “Splatoon.” First they will release an update that will improve some of the lesser used abilities, adjust matchmaking for ranked battles and add new features to the Splatfests in order to make them more fun. This update will be available on March 8. Later, a two-part update will be released to add weapon recommendations, with the first part arriving in April and the second at a later date.

“Super Mario Maker” for Wii U will get an update to add new course elements. By shaking a Thwomp, you can change it into a skewer. You can also add keys and locked doors to your levels. In addition you can add pink coins that give you a key when you collect them all or give keys to enemies to force players to fight bosses. Finally, a new difficulty level will be added to 100 Mario Challenge called Super Expert. Here, you get to play six of the most difficult courses ever devised. However, only those who have beaten the 100 Mario Challenge on Expert may play Super Expert. There will also be some new mystery mushroom costumes only obtainable on Super Expert. This update will be available on March 9.

The “Shin Megami Tensei” and “Fire Emblem” crossover has a new title for its international release: “Tokyo Mirage Sessions #FE.” That symbol is supposed to be a sharp, not a hashtag. This RPG will focus on the entertainment industry as several young actors and idols join forces with being known as Mirages based off of various “Fire Emblem” characters to battle evil Mirages. Due to the setting in Tokyo, the game will keep the Japanese voice overs and add English subtitles. Interestingly enough, the Direct referred to it as a new IP. Considering the game was a flop in Japan, it may be to avoid damaging the two brand names. “Tokyo Mirage Sessions #FE” will arrive in North America on June 24.

New this Nintendo Direct is “Paper Mario: Color Splash” for Wii U. In this game, Mario travels to Prism Island, which is having its color and life drained from it. Mario has to revive the island and its inhabitants using his new paint hammer. In battle, you paint cards then flick them off the Gamepad, implying that the game will be similar to the 3DS game, “Paper Mario: Sticker Star.” The game is planned for a 2016 release.

A spin off of “Mario vs. Donkey Kong,” “Mini Mario & Friends: amiibo Challenge” is a free-to-play game for both Wii U and Nintendo 3DS. By scanning one of ten Mario based amiibo, you can guide wind-up toy versions of them through special courses, each of which has their own special abilities, such as Mini-Mario’s wall jump, Mini-Donkey Kong’s ability to climb up steep slopes, Mini-Rosalina’s high jump or Mini-Yoshi’s tongue. The game is compatible with Mario, Luigi, Peach, Yoshi, Toad, Bowser, Donkey Kong, Diddy Kong, Bowser Jr. and Rosalina. Players can get early access beginning March 25 by purchasing any amiibo at Best Buy, Gamestop or Amazon. Everyone else can download the game starting April 28.

Nintendo will start releasing Super NES games on the 3DS Virtual Console, but they can only be played on a New Nintendo 3DS or a New Nintendo 3DS XL. The games have the option to play in “pixel perfect mode” with the same resolution as the original releases. The first Super NES games are the original launch titles: “Super Mario World,” “F-Zero” and “Pilotwings.” All three of them were released immediately following the Direct. Three more games, “Super Mario Kart,” “Earthbound,” and “Donkey Kong Country,” will be released on March 24.

On March 25, “Hyrule Warriors Legends” will be released on Nintendo 3DS. This is a port of the Wii U game “Hyrule Warriors” with the addition of five new characters. The game will also have its own set of four DLC packs and a season pass. An additional character, Medli from “The Wind Waker,” will be available as a free download on the same day the first DLC pack is available in both the 3DS and Wii U versions.  Those who purchase the season pass will get an extra costume for Ganondorf based on his appearance in “The Wind Waker.” Those who purchase a physical copy of the game will also get a download code for an exclusive 3DS Home Menu theme and a download code to get the five new warriors and a new weapon for Ganondorf in the Wii U version. There is no word on if the new DLC packs will be available in the Wii U version. Those who preorder the game at Gamestop will get an exclusive art book.

Nintendo also showed off “Bravely Second: End Layer,” the sequel to “Bravely Default” for 3DS. The Direct showed two new jobs available in the game. The Wizard customizes black and white magic to add new effects, while the Catmancer allows you to learn enemy attacks and get cats to perform them in exchange for treats. Players can get an early look at the game with a demo to be released on the eShop on March 10, which has an exclusive scenario. By playing through the demo, you can get rewards you can transfer into the full game, similarly to the first game. Members of Best Buy’s Gamers Club Unlocked will get a download code to get the demo early on March 7. There will also be a collector’s edition available which includes the game, a soundtrack CD and an art book. More details will be revealed in a video series on Nintendo’s Youtube Channel. “Bravely Second: End Layer” will be released on April 15.

In response to the unfavorable response to “Metroid Prime: Federation Force” at E3, the game’s producer, Kensuke Tanabe, personally addressed viewers to explain the Nintendo 3DS title. This game shifts focus from series protagonist Samus Aran to the soldiers of the Galactic Federation. The Federation has chosen some of its best troopers to participate in Project Golem, an attempt to reproduce the technology of Samus’ power suit. The game follows the team to the Bermuda system where a routine training mission becomes a fight for survival when they run into the Space Pirates. The game is a four-player cooperative game with online compatibility. Tanabe likened it to an RPG where everyone takes a different role based upon what equipment you choose to take with you. For example, someone who carries a lot of repair capsules becomes the medic.

The reason there has been no new Metroid titles is because the developers have been working on “Federation Force” since 2009. It was originally planed for the Nintendo DSi, but it became apparent that they could not achieve what they wanted on that system. When the team learned about the New 3DS, they started from scratch. “Federation Force” will be released in Late Spring 2016. A lot of people hated the idea of the original “Metroid Prime” before it was released, but it turned out to be an excellent game. Perhaps “Federation Force” will turn out the same way.

The Direct concluded with the announcement of “Kirby: Planet Robobot” for Nintendo 3DS. The game involves invaders replacing Dream Land’s scenery with machines and Kirby has to stop them. While this game adds new copy abilities, such as Doctor Kirby, the big difference is the ability to hijack Robobot Armor and use it against enemies. The mech is able to destroy obstacles too tough for Kirby to deal with himself and can also use copy abilities. In addition to the main game, there is also a four-player cooperative side game called Team Kirby Clash in which you can team up with friends or CPU controlled allies to take on bosses. “Kirby: Planet Robobot” will be released on June 10.

Release Dates:

Wii U

The Legend of Zelda: Twilight Princess HD – March 4

Pokken Tournament – March 18

Mini-Mario and Friends: amiibo Challenge early access – March 25

Lost Reavers Open Beta – April 14

Star Fox Zero and Star Fox Guard – April 22

Lost Reavers – April 28

Mini-Mario and Friends: amiibo Challenge – April 28

Mario and Sonic at the Rio 2016 Olympic Games – June 24

Tokyo Mirage Sessions #FE – June 24

Paper Mario: Color Splash – 2016

Nintendo 3DS

Super Mario World – March 3

F-Zero – March 3

Pilotwings – March 3

Fire Emblem Fates: Revelation – March 10

Mario and Sonic at the Rio 2016 Olympic Games – March 18

Super Mario Kart – March 24

Earthbound – March 24

Donkey Kong Country – March 24

Hyrule Warriors Legends – March 25

Mini-Mario and Friends: amiibo Challenge early access – March 25

The Legend of Zelda: A Link to the Past – April 14

Super Metroid – April 14

Donkey Kong Country 2: Diddy’s Kong Quest – April 14

Mini-Mario and Friends: amiibo Challenge – April 28

Disney Art Academy – May 13

Pocket Card Jockey – May 2016

Metroid Prime: Federation Force – Late Spring 2016

Kirby: Planet Robobot – June 10

Azure Striker Gunvolt 2 – Summer 2016

Monster Hunter Generations – Summer 2016

Dragon Quest VII: Fragments of the Forgotten Past – 2016

Rhythm Heaven Megamix – 2016

Pokémon Sun and Moon announced, Red, Blue and Yellow to be compatible with Bank

Today’s Pokémon Direct was largely a retrospective of the series since its Japanese debut on Feb. 27, 1996. However, The Pokémon Company announced the next core games in the series during the presentation. “Pokémon Sun” and “Pokémon Moon” will be released simultaneously worldwide for the Nintendo 3DS during the 2016 Holiday season. It has been confirmed that the games will take place in a new setting and introduce new Pokémon, implying that these will be the first Generation VII games, as hinted at by the recent reveal of the Pokémon Magearna.

Very few details about the games are available. First of all, the games will be playable in Chinese for the first time, with both traditional and simplified options available. This in addition to the seven languages previously offered; Japanese, English, Spanish, French, German, Italian and Korean. Furthermore, “Sun” and “Moon” will be compatible with “Pokémon Bank,” the online storage application released in 2014. This will also allow players to transfer their Pokémon from “X,” “Y,” “Omega Ruby” and “Alpha Sapphire.”

In more surprising news, the Virtual Console versions of “Pokémon Red,” “Blue” and “Yellow.” will also be compatible with “Pokémon Bank,” finally solving the problem of being unable to transfer Pokémon from the first generation to modern games. However, there are some limitations. While the Game Boy games will be released tomorrow, Feb. 27, 2016, “Pokémon Bank” will require an update to add compatibility with “Red,” “Blue,” “Yellow,” “Sun,” and “Moon.” Furthermore, Pokémon deposited from the Generation I digital re-releases cannot be transferred to “X,” “Y,” “Omega Ruby” or “Alpha Sapphire,” only to “Sun” and “Moon.” The release date for the update is to be announced.

Fire Emblem Fates DLC release schedule revealed

It has been about a year since “Fire Emblem Fates” was first announced, but now we are three weeks away from its North American release date. Nintendo of America has revealed its plans for DLC.

Additional content begins with the game you choose. When “Fates” is released on February 19, there will be two different story lines to choose from, each of which is a full game on its own. To that point, they are divided between game cards at retail. “Fire Emblem Fates: Birthright” follows your customizable protagonist as he or she sides with his or her blood relatives in the peaceful kingdom of Hoshido as you help them defend against the invading kingdom of Nohr. Gameplay wise, the experience will be similar to the previous game in the series, “Fire Emblem Awakening” as you are able to travel around a world map and freely engage in skirmishes to grind for experience and money. The difficulty will generally be easier and the objectives for each chapter will be simpler such as defeating all enemies or a boss.

“Fire Emblem Fates: Conquest,” on the other hand, has you side with Nohr, whose royal family raised you. In this case, you will be tasked with helping with the invasion and conquest of Hoshido, while also working with your adopted siblings to start a revolution against the corrupt king. Unlike “Birthright,” players will experience a more linear game, advancing through each chapter immediately upon completing the previous one like in most of the older “Fire Emblem” games. Thus you will have a limited amount of experience and money to work with. Furthermore the game will generally be more difficult and offer more varied objectives such as defending a base or giving you a limited number of turns to work with.

Players choose which path they start with when they purchase either “Birthright” or “Conquest” for $39.99. The other path is then available to download at a discount for $19.99, omitting the need to purchase the other game. In addition, a third path, “Fire Emblem Fates: Revelation” will be available exclusively as DLC on March 10. This path will have you refuse to take a side and find out why Hoshido and Nohr are at war in the first place. This path will give insight to the events of both of the other paths, so it is best if players save “Revelation” for last. Once you are ready to play this path, it will be available for $19.99.

In addition to the three story paths, Nintendo also has a series of DLC chapters for all three paths. They can either be purchased individually or all at once by purchasing Map Pack 1 for $17.99 The first map, “Before Awakening” will be available day one for free. This chapter has your army travel to Ylisse, home of the protagonists of “Awakening.” You will also get the Exalt’s Brand and the Hero’s Brand the first tim you complete the map. The Exalt’s Brand grants any woman into army Lucina’s Great Lord class, while the Hero’s Brand will turn a man into Marth’s Lodestar class. The rest of the DLC is as follows:

“Boo Camp”

Available February 25 for $2.49, this map gives you a chance to earn a lot of experience.

“Beach Brawl”

This map revolves around a competition between the royal siblings over who gets a ticket to a tropical vacation. It will be available February 25 for $2.49.

“Ghostly Gold”

Play this map in order to get a lot of gold. This is perfect for those who need to fill their coffers. It will be available March 3 for $2.49.

“Museum Melee”

Stock up on rare and powerful weapons on this map. It will be available on March 3 for $2.49.

“Royal Rumble”

This map will throw you into a battle to see who is the strongest of the royal siblings. Completing the map grants you a Dread Scroll, allowing for a class change to Dread Fighter, and an Ebon Wing, granting access to the Dark Falcon class. This challenging map will be available on March 17 for $2.49.

“Hidden Truths 1 and 2”

This set of two maps will serve as a prologue for the games and explain some more of the story. You may want to hold off on this one until you have finished “Revelation.” You will also get the Fell Brand, allowing a man in your army access to Robin’s Grandmaster class. The maps will be available on March 24 for $4.49.

“Vanguard Dawn”

Return to Tellius for this map based off of the chapter “Elincia’s Gambit” from “Fire Emblem: Radiant Dawn. Complete the map and you will get a Vanguard Brand, granting you Ike’s Vanguard class. This map will be available on March 31 for $1.99.

“Anna on the Run”

The recurring character Anna is under attack from thieves and needs your help. If you save her, she will return the favor by joining your army as an Outlaw. This map will be available on April 7 for $1.99.

“Ballistician Blitz”

This map takes you back to Archanea and is based off of the chapter “The Wooden Cavalry” from “Fire Emblem: Shadow Dragon and the Blade of Light.” Success in this chapter grants you a Sighting Lens, granting a unit of your choice the Ballistician class, complete with a long range ballista. This map will be available on April 14 for $1.99.

“A Gift from Anna”

This is not an actual map, but a one-time gift of your choice of a Sighting Lens or a Witch’s Mark for free. This gift will be available on April 14.

“Witches’ Trial”

This map is set in Valentia from “Fire Emblem Gaiden.” More specifically, it is based off of the chapter “Fear Mountain.” If you complete the map, you will be rewarded with the Witch’s Mark, which can be used to make any woman in your army a Witch.

All of the maps can be played multiple times and most of them yield rewards every time you complete them. In addition, “Fates” is compatible with amiibo. By scanning a Fire Emblem character (Marth, Ike, Robin, and Lucina), you can meet that character between chapters and receive a gift from them. The third time you scan a character, you will be able to fight them and recruit them if you are victorious.

Winners and reveals abound at The Game Awards 2015

The Game Awards 2015 took place on December 3, and several games were honored at the event. Most notably, “The Witcher 3: Wild Hunt” won Game of the Year, out of a field of five nominees, including “Bloodborne,” “Metal Gear Solid V: The Phantom Pain,” “Fallout 4” and “Super Mario Maker.” In addition, “The Witcher’s” developer, CD Projekt Red, won the award for Developer of the Year.

Beyond all of the awards, several developers made announcements that evening. First of all, Telltale, known for their episodic adventure games, showed a trailer for their three-episode spinoff of “The Walking Dead” titled “Michonne.” We can expect more zombies and some very gritty situations. “Michonne Episode 1” is scheduled for release sometime in February 2016. In more Telltale news, the company’s next game will be based on Batman. Aside from a Noir-style teaser and a 2016 release date, no information was given.

Warner Bros. Interactive also showed a trailer for “Mortal Kombat X’s” Kombat Pack 2. This set of DLC will include four more characters. The first two characters are Leatherface, from “The Texas Chainsaw Massacre,” and a Xenomorph from “Alien,” continuing the trend of horror movie villains gracing the franchise. Previous examples include Freddy Kruger from “A Nightmare on Elm Street” in the previous “Mortal Kombat,” Jason Voorhees from “Friday the 13th” and the Predator. The latter two were part of the previous Kombat Pack. The last two characters to be added are Bo’ Rai Cho, a master of drunken martial arts, and new character Tri-Borg who seems to be a combination of preexisting characters Cyrax, Sektor, and Smoke. The release date for this DLC is unknown.

The latest new virtual reality game, Rock Band VR was shown at The Game Awards, courtesy of Harmonix and Oculus. Aside from a brief teaser featuring the band Dragonforce, no information was given, not even a release date.

On a less pleasant note, “Metal Gear” creator Hideo Kojima was legally prohibited from attending the show by Konami, despite “The Phantom Pain” winning the award for Best Action/Adventure Game. Instead, Kiefer Sutherland, the voice actor for Big Boss, accepted the award on his behalf. Host Geoff Keighley explained that Kojima had every intention of attending but was told by a lawyer representing Konami that he would not be able to travel to attend the show. This confirms rumors that Kojima is still employed by Konami and the publisher is screwing him over.

A list of nominees in each category is given below. Winners are written in bold.

Game of the Year

The Witcher 3: Wild Hunt

Bloodborne

Fallout 4

Metal Gear Solid V: The Phantom Pain

Super Mario Maker

 

Developer of the Year

CD Projekt Red

Bethesda Game Studios

FromSoftware

Kojima Productions

Nintendo

 

Best Independent Game

Rocket League

Axiom Verge

Her Story

Ori and the Blind Forrest

Undertale

 

Best Mobile/Handheld Game

Lara Croft: GO

Downwell

Fallout Shelter

Monster Hunter 4: Ultimate

Pac-Man 256

 

Best Narrative

Her Story

Life is Strange

Tales From the Borderlands

The Witcher 3: Wild Hunt

Until Dawn

 

Best Art Direction

Ori and the Blind Forrest

Batman: Arkham Knight

Bloodborne

Metal Gear Solid V: The Phantom Pain

The Witcher 3: Wild Hunt

 

Best Score/Soundtrack

Metal Gear Solid V: The Phantom Pain

Fallout 4

Halo 5: Guardians

Ori and the Blind Forrest

The Witcher 3: Wild Hunt

 

Best Performance

Viva Seifert (Her Story)

Ashly Burch as Chloe Price (Life is Strange)

Camilla Luddington as Lara Croft (Rise of the Tomb Raider)

Doug Cockle as Geralt (The Witcher 3: Wild Hunt)

Mark Hamil as The Joker (Batman: Arkham Knight)

 

Games for Change Award

Life is Strange

Cibele

Her Story

Sunset

Undertale

 

Best Shooter

Splatoon

Call of Duty: Black Ops 3

Destiny: The Taken King

Halo 5: Guardians

Star Wars: Battlefront

 

Best Action/Adventure Game

Metal Gear Solid V: The Phantom Pain

Assassins Creed: Syndicate

Batman: Arkham Knight

Ori and the Blind Forrest

Rise of the Tomb Raider

 

Best Role-Playing Game

The Witcher 3: Wild Hunt

Bloodborne

Fallout 4

Pillars of Eternity

Undertale

 

Best Fighting Game

Mortal Kombat X

Guilty Gear Xrd-SIGN-

Rise of Incarnates

Rising Thunder

 

Best Family Game

Super Mario Maker

Disney Infinity 3.0

Lego Dimensions

Skylanders: SuperChargers

Splatoon

 

Best Sports/Racing Game

Rocket League

FIFA 16

Forza Motorsport 6

NBA 2k16

Pro Evolution Soccer 2016

 

Best Multiplayer

Splatoon

Call of Duty: Black Ops 3

Destiny: The Taken King

Halo 5: Guardians

Rocket League

 

Most Anticipated Game

No Man’s Sky

Horizon Zero Dawn

Quantum Break

The Last Guardian

Uncharted 4: A Thief’s End

 

eSports Player of the Year

Kenny “KennyS” Schrub

Lee “Faker” Sang-heyok

Olof “olofmeister” Dager

Peter “ppd”Dager

Syed Sumail “Suma1L” Hassan

 

eSports Team of the Year

Optic Gaming

Evil Geniuses

Fnatic

SK Team T1 Team SoloMid

 

eSports Game of the Year

Counter-Strike: Global Offensive

Call of Duty: Advanced Warfare

Dota 2

Hearthstone

League of Legends

 

Trending Gamer

Greg Miller

Total Biscuit

Christopher “MonteCristo” Mykles

Markiplier

PewDieDie

 

Best Fan Creation

Portal Stories: Mel

GTA V – Targets

Real GTA

Super Mario Maker e-Reader Levels

Twitch Plays Dark Souls

What Nintendo needs to do with the NX

It is no secret that Nintendo is working on another system. They announced the system, codenamed NX, back in March 2015, but did not give any details. Since then, it has been said that more information will be given in 2016. While rumors have been flying around, Nintendo has stayed quiet regarding the system.

One popular assumption is that the NX will be be a new home console. However, this should be taken with a grain of salt. With the lack of information, it is also entirely possible that the NX will be a new handheld. What ever the case, there are several things that Nintendo should do in order to avoid falling behind like they did with the Wii U.

Match the graphics of the system’s contemporaries

Ever since the jump to 3D graphics, Nintendo consoles have had a reputation for having less powerful graphics than their competitors. This did not seem like a problem to me at first, but it became more noticeable as third-parties started by passing the Wii and Wii U  for multi platform games. When the ports of said games did arrive they were vastly inferior to the other versions. For example, “Watch Dogs” was released for the Wii U six months after the other versions and not only were the graphics inferior, but there were a lot of frame rate problems that ruined the game. Meanwhile, “Batman Arkham Origins” was released on the Wii U at the same time as the other systems, but lacked the online multiplayer (given it was panned, it may have been for the best) and the “Cold, Cold Heart” DLC.

If the Wii U were as powerful as the PS4 and Xbox One, we might have gotten Wii U versions of big games such as “Assassin’s Creed Syndicate” or”Fallout 4.” While I won’t hold my breath on it actually happening, Nintendo needs to have a more powerful system.

Embrace a more mature audience

Many people say Nintendo is for kids and with their adherence to staple franchises like “Mario”, “Pokemon,”and “Kirby”they are not doing much to contest that image. However, they have been willing to publish M-rated titles, with last year’s “Bayonetta 2” being a good example. If they were more willing to push the realm of mature content, they might attract more third party support and win back some of their former longtime supporters like Capcom or Square Enix.

Enough with the gimmicky controllers

Let’s face it. The Wii and the Wii U stand out in the gaming industry for their unique controllers. The Wii Remote and Nunchuck brought motion control to the masses. The Wii U Gamepad featured a second screen and could be used as the main screen when someone else is using the TV. But in the end, no one but Nintendo themselves seemed to know how to use these gimmicks to make good games. Even so, the Gamepad barely has any reason to be used. Personally, unless the game specifically requires the Gamepad, I tended to gravitate toward the Pro controller, a standard controller, instead. Therefore, Nintendo should stop trying to force these gimmicks on us and just give the NX a standard controller. If there is a unique feature that requires a specialized controller, then Nintendo should also include a standard controller with the console from the start.

Improved online features

While the Wii U’s online landscape was an improvement over the Wii’s, there is still a ways to go before Nintendo has caught up with the competition. Miiverse is an interesting idea, but there needs to be a method of direct messaging between players rather than just another social network. Once direct communication is possible, Nintendo needs a way to arrange for friends to play together online right from the console. Furthermore, while the eShop is fine, Nintendo needs to tie digital purchases to user accounts rather than the systems they were made on. That way, if you need to replace your system, you can easily get back your downloaded content without having to repurchase it. We have Nintendo Network accounts that are shared between the Wii U and 3DS. Why isn’t this implemented yet? Here’s hoping this change is made before the NX is released.

New Nintendo account system launches in Japan

Nintendo launched its new account system, My Nintendo, in Japan. This service will serve as a successor to their previous customer loyalty program, Club Nintendo.

My Nintendo will keep track of online purchases on Wii U and 3DS and grant members points that can redeem for digital content, physical merchandise and discount coupons. The service will also allow you to transfer data between consoles and mobile devices. This implies that Nintendo’s upcoming mobile apps will be connected to their usual console games.

In addition to connecting to pre-existing Nintendo Network IDs, My Nintendo will also be able to link to users’ social media accounts, with Facebook, Twitter and Google Plus being confirmed to be supported so far.

It has been confirmed that the service will be available worldwide, but there is no word on a Western release date.

The Debacle of DLC

It was about one hardware generation ago when developers started to heavily rely on downloadable content. Now a days, almost every game has extra content for a price, no matter how significant. It could be  something major like a new level or character. Other times, DLC can merely be cosmetic, such as character skins.

The practice itself has been the subject of debate for a long time. Some people think it is a worthwhile practice while others think such content is not worth it if it was not included in the original release of the game. However, it is not fair to judge all DLC a whole. Rather it should be examined on a case by case basis.

Most of the DLC I would be likely to buy would be characters and levels. For example, “Super Smash Bros. for Nintendo 3DS and Wii U” has offered four downloadable characters with a fifth one (Cloud) on the way. In addition, there have been five stages added via DLC, with two more added via update. Each of these characters and staged feels distinct from the rest of the roster, so I went ahead and purchased them. In fact, the would seem essential to keep up with an ever evolving metagame.

On the other hand, I decided to ignore the Mii Fighter costumes. While there are some interesting costumes such as Lloyd Irving and the Black Knight, they ultimately do nothing to enhance the gameplay and can safely be ignored.

Meanwhile, “Street Fighter V” has an interesting approach to DLC. Instead of the usual practice of rereleasing the game every time Capcom wants to introduce new content or rebalance the game, they will instead patch the game for rebalancing, while new characters will be sold as DLC. The twist is that you have the option of using in-game currency to earn new characters instead of real money, which is still an option. However, it now feels akin to unlocking new content like the old days.

Granted, there are times in which I have been burned on DLC. For example, Alisha’s Story in “Tales of Zestiria” felt more like an exercise in frustration than an enjoyable experience. “Sonic Lost World’s” Nightmare Zone, felt like I was just playing the same bosses all over again. I could also never beat the Initiation DLC in “Batman: Arkham Origins.” Furthermore, “Mass Effect 3’s” From Ashes DLC get like something that should have been on the game disk from the beginning. This was especially glaring when the scenario was included in the Wii U version of the game despite lacking most of the other DLC. While some of the DLC guns were a major part of my arsenal in the Wii U version, I did not bother downloading them in the PS3 version.

Of course, some developers offer free DLC, which I do not have a problem with. After all, there is no risk of wasting money. Usually it is something insignificant like a few items that can be obtained in game, or character skins. But sometimes you find some real winners among them.

As for why DLC is created, it can be an extra reward for the players. It is also possible that they wish to restore cut content or implement new ice that originated after the initial release,  but do not have enough material for a new game. The fact of the matter is that not all DLC is bad. Plus it is completely optional, so if you do not want it, don’t waste your energy complaining about it, just show your disapproval by not buying it.