Yesterday’s “Super Smash Bros.” Direct revealed that Corrin from “Fire Emblem Fates” and Bayonetta from the action game of the same name will be the final two DLC characters for “Super Smash Bros. for Nintendo 3DS and Wii U.” Previously announced character Cloud from “Final Fantasy VII” was released on the Nintendo eShop shortly after the presentation.
The presentation began with the reveal of Corrin, “Fire Emblem Fates'” Avatar. While the character is shown as a boy by default, the female version is also available as a palette swap. Armed with the sword Omega Yato, Corrin relies heavily on his ability to transform into a dragon, with most attacks involving a partial transformation. His neutral special attack, Dragon Fang Shot, has his hand change into a dragon’s face to fire a ball of water at the foe to stun them, then bite them if they are close enough. The attack can also be charged. Corrin’s side special, Dragon Lunge, causes him to jump, then lash out and pin the foe to the stage. He can hold it as long is the button is held and then follow up with a forward or backward kick, a jump, or just cancel out of the move. The up special, Dragon Ascent, has Corrin sprout wings and rise upward, striking anyone in his path. Corrin make a complete transformation for his down special, Counter Surge. Unlike his fellow “Fire Emblem” fighters in “Smash Bros.,” Corrin blasts away the offending party with a blast of water instead of simply slashing at them. As a result, Counter Surge, has high launch power, making a botched attack on Corrin very risky. Finally, Corrin’s Final Smash is Torrential Roar. For this attack, Corrin transforms and anyone standing next to him as a dragon gets attacked with a torrent of water.
While Corrin does not have his own stage, those who download him will also get two songs for the existing “Fire Emblem” stages, Coliseum and Castle Siege, in the Wii U version, while the 3DS version will get two extra trophies of “Fates” characters Ryoma and Xander. Corrin is planned for a February 2016 release. He will cost $4.99 to be downloaded for a single system, or $5.99 for both systems.
Next, the presentation talked about Cloud’s fighting style. Like Little Mac, Cloud has a Limit Gauge that builds up as he takes and deals damage. Unlike Little Mac, the gauge is not visible unless you use Cloud’s down special move, Limit Charge. As the name suggests, the move allows you to manually charge the Limit Gauge, but you are left wide open. Once the meter is filled, Cloud’s Limit Break will activate, bringing an overall increase in performance and powered up special moves, which are derived from Cloud’s Limit Breaks from “Final Fantasy VII.” His neutral special is Blade Beam. It is normally a standard projectile, but with a Limit Break, the beam hits multiple times and has heightened launch power. For Cloud’s side special, Cross Slash, you have to press the special move button several times to slash out a Japanese character as a combo. It is similar to Marth’s Dancing Sword, but the damage and launch power is increased during a Limit Break. The up special, Climhazzard, has Cloud leap into the air, sword first. Press the button again to come crashing down, so you should only press it once when trying to get back to the stage. During a Limit Break, the move travels higher than normal. In addition, Cloud’s down special changes to Finishing Touch when the Limit Break is active. It is a spin attack that only does one point of damage, but has killer launch power. Obviously, Cloud’s Final Smash is Omnislash. After dashing forward, Cloud takes the opponent he hits into the air and slashes them repeatedly before slamming them back the ground, where they will likely bounce off the stage. Cosmetically, Cloud can be played in his original outfit from “Final Fantasy VII” or his outfit from the film “Final Fantasy VII: Advent Children.”
Cloud also comes with the stage, Midgar. It is the starting location of “Final Fantasy VII. While the layout is similar to Battlefield, Midgar has Summon Materia floating around. When some one touches it, one of four summons will attack the stage. Ifrit unleashes flames to move the stage, either tilting it or moving part of it off screen. Ramuh electrifies the smaller platforms which hurts anyone who stands on them but the summoner. Leviathan will flood the stage, sweeping anyone who falls in off the side of the screen in a similar manner to the stage Jungle Japes. The difference is that any resulting K.O.s count as points for the summoner. Odin cuts the stage in half with Zantetsuken. Staying true to the “Final Fantasy” series, any one who stands in the way of Odin’s blade is immediately knocked out. The stage eventually repairs itself, but any one in-between the halves of the stage when they come back together gets crushed, counting as a K.O. for the summoner. Finally , Bahamut ZERO unleashes its Tera Flare, which takes the form of a giant laser that focuses on a specific part of the stage. Anyone who gets caught in it will suffer heavy damage.
Cloud and the Midgar stage are available together for $5.99 for a single system or $6.99 for both systems.
Finally, Nintendo revealed that Bayonetta was the winner of the Smash Ballot due to being the most requested character the developers could realistically put in the game and get the rights to. One of the last Umbra Witches, Bayonetta has a very combo-heavy play style, similar to her home game. For example, holding the button after any of her attacks will have her follow up with shots from any of her four guns. The bullets do not stop the opponent. Even with out the shots, all of her attacks hit the opponent multiple times. Meanwhile, Bayonetta’s neutral special is Bullet Climax, a barrage of bullets fired from the guns either in her hands or on her heels. This attack can be charged for more damage. Her side special changes depending on if she is in the air or not. On the ground, Bayonetta performs a Heel Slide, a sliding kick followed up with a launching kick if the button is held down. Hold down the button even further to shoot. If Bayonetta is in the air, the move becomes the Afterburner Kick, a diagonal upward midair kick that can be performed twice in a row or changed into a diving kick. The up special is the Witch Twist, which is a spiraling upward attack that hits multiple times. It does not go very high on its own, but Bayonetta is not left helpless afterwards and can even use a second Witch Twist if she uses a double jump. Bayonetta’s down special is Witch Time. It works like a counter. If she times it right, Bayonetta will dodge the attack and slow down the offending enemy. The effect lasts longer the more damage the enemy has accumulated, and the move becomes less effective the more frequently it is used. If Witch Time is activated too late, Bayonetta instead uses Bat Within, which turns her into a swarm of bats to get out of the way and reduce damage. Bayonetta’s Final Smash is Infernal Climax. Upon activation, Bayonetta applies Witch Time to the entire stage and must attack enemies as quickly as possible to fill the Climax Gauge. If you are successful, Bayonetta will summon the demon Gomorrah to attack everyone she hit. All victims will accumulate a large amount of damage and, if they exceed 100%, are instantly knocked out. Anyone with less than 100% damage will be sent flying.
Bayonetta also comes with her own stage, the Umbra Clock Tower. This recreates the opening scene from “Bayonetta” It starts out flat with the fighters battling each other on free falling debris from a clock tower, but other fragments will drift by, adding additional platforms. During a brief trip through Purgatorio, you can see angels in the background such as Inspired and Fortitudo. Bayonetta and the Umbra Clock Tower will be available in February 2016 for $5.99 for a single system, or $6.99 for both systems.