System: Nintendo 3DS
Publisher: Nintendo
Number of Players: 1
ESRB: E
Mario is best known as a platforming star, but he has also had some excellent RPGs as well. With two ongoing RPG series, “Paper Mario,” which is largely on consoles, and “Mario and Luigi” which is exclusive to handhelds. Both series are well known for comedy, so it seems like the two would go well together. Such a crossover is the premise behind “Mario and Luigi: Paper Jam.”
What started as a cleaning day at Peach’s Castle turns into another adventure for the Mario Bros. when Luigi knocks over the book containing the Paper Mushroom Kingdom, causing many of its citizens to spill out into the world. However, this also includes Paper Bowser, who after initially butting heads with Bowser, teams up with his flesh and blood counterpart to kidnap their respective Princess Peaches and take over the Mushroom Kingdom. Fortunately, there is not two, but three heroic plumbers to stop them, as Paper Mario joins Mario and Luigi on their adventure.
Despite the crossover, the game is primarily a Mario and Luigi title, with each brother takes action with a different button. This time a lot of the team up moves require you to hit the “A” “B and “Y” buttons in quick succession. This includes burrowing into the ground, folding Paper Mario into an airplane to cross wide gaps or hammering something with enough force to break solid rock. Fortunately, jumping gaps does not require this input, as you can have all three brothers jump at the same time with the “X” button, which also allows you to charge up a dash.
The battle system is very similar to “Mario and Luigi: Dream Team.” Mario and Luigi play out as they do in “Dream Team’s” real world, but have some new Bros. Moves, which are special moves that have the two team up. Paper Mario has much less health and weaker defenses than the other two, but makes up for it with the ability to make copies of himself which can take damage for him. As long as at least one copy remains, his health will never go down. The more copies you have, the more damage Paper Mario will be able to do, by being able to jump on the enemy more times in succession or hammer more enemies at once.
In addition, Paper Mario can trigger Trio Attacks that can do more damage, but the more powerful ones have more of a learning curve than the stronger Bros. Attacks do. Notably, more of the Trio Attacks have a chance of missing altogether than the Bros. Attacks do.
Despite this, the battles feel a lot easier than those in “Dream Team.” When enemies attack, a crosshair appears at the feet of the character being targeted, requiring you to jump or use the hammer to defend against them as usual. While this does help indicate who is gong to be attacked, it is still plenty difficult to dodge attacks consistently.
The game also introduces Battle Cards. Every turn, you draw a card from your customizable 10-card deck. To play a card you need a certain amount of Star Points, which are generated by successful attacks. Each card has a different effect, each of which is activated without using a turn. All of this adds an additional layer to combat.
However, one recurring problem purists from past games in the “Mario and Luigi” series is that it is easy to get pinned down once Mario or Luigi goes down. When one of them is knocked out, the other runs over to protect him from further harm. Due to carrying him unconscious brother on his back, defensive maneuvers take longer to execute, making it that much more likely the other brother will be taken out as well. Paper Mario on the other hand never does so, so he his always freed up to dodge to the full extent of his abilities. Fortunately, the new Double 1-Up Mushrooms revive two brothers at at the same time getting them back in the fight. But like standard 1-Up Mushrooms, the restore a pitiful amount of health so the brothers can easily be knocked out again. It does not help that bosses tend to take several turns in a row when they run low on health.
Meanwhile, the game offers new Papercraft Battles, which replace the giant battles of past games. The papercrafts involved are essentially giant robots that you have to charge at to knock over, than have the Toads carrying the papercraft throw it at the fallen enemies to finish them off. The developers keep offering new aspects to the battles which keep them from getting old. There are five of them, so they never feel like they overstay their welcome.
While the story is predictable, there is a lot of amusement to be seen in the interactions between the characters and their paper counterparts. For example, Bowser and Paper Bowser may work together, but it is clear they barely tolerate each other. Bowser Jr. and Paper Bowser Jr. on the other hand become the best of friends. The humor in the game is still intact, with some very amusing writing. The two series even combine to completely decimate the fourth wall, as everyone knows how the usual Mario story goes and points out every plot point. While the lack of new characters is disappointing, the writers did a great job fleshing out the personalities of previously flat characters such as the Koopalings or Toadette. This part is the highlight of the game as it helps show the characters as a new light.
However, a few things keep the game from being the excellent crossover I was hoping for. The game world feels smaller than any of the previous “Mario and Luigi” or “Paper Mario” games. As a result, there is too much backtracking involved. In addition, the game forces you to take on quests to advance the plot, especially ones that require you to rescue Paper Toads. A lot of them are arbitrary and clearly were in there just to make the game longer. For example, one quest requires you to get to a certain point with in a time limit, but the game throws you in to scripted battles that you are not allowed to run from. The timer does not stop during battle either. Worse, a lot of the battles are against weaker enemies. If a far more powerful shiny paper enemy is randomly inserted into the group, you will fail the quest. These frequently cause all progress to grind to a halt.
Despite these faults, “Paper Jam” is a great game. It just is not the phenomenal crossover that I had anticipated.
Score 8.5/10