Fire Emblem Fates Birthright Review: Simpler warfare but just as satisfying
Platform: Nintendo 3DS
Genre: Strategy
No. of players: 1-2 Local wireless or online
ESRB: T
Having previously played through “Fire Emblem Fates: Conquest,” I went into the second route knowing I would end up fighting those who I once called comrades. I thought I had steeled myself for the inevitable confrontation with the Nohr royal family, but it was still a gut punch fighting them.
Like its companion game, “Fire Emblem Fates: Birthright” tells the story of the war between Hoshido and Nohr. Unlike “Conquest,” the player-customized avatar sides with his or her blood siblings in Hoshido’s royal family instead of his or her adopted siblings in Nohr. As a result, players will get to know characters who were enemies in “Conquest” and get a new set of classes. For example, pegasus-mounted sky knights replace weyvern riders and ninjas replace outlaws. Like the cast of “Conquest,” the units here are very likable, if more aggressive. The story even gives the avatar different character development, showing them to be more confident in their ideals.
For the most part, gameplay is identical to “Conquest.” Battles still play out by the same rules, but you will have access to different weapons. For example, healers use rods which have more range than staves, but do not restore as much health. Axes are traded out for clubs which are weaker, but more accurate.
In addition, “Birthright” is much easier than “Conquest.” This is mainly due to having access to a world map. This allows you to engage in optional battles for extra experience and money. This also make it easier to build up support ranks to unlock conversations between two units and eventually get them married. This will result in the couples having children who can then be recruited with skills and alternate classes inherited from their parents.
Unfortunately, “Birthright” does not have as much mission variety as “Conquest.” Almost every map requires you to either defeat every enemy or defeat a boss with very little deviance from the norm. By comparison, “Conquest” ask you to escape maps within a turn limit, seize a particular square or hold the line for a certain number of turns. After playing “Conquest” this is a little disappointing.
The maps are also easier compared to “Conquest’s.”But this does not mean you can be sloppy, as the enemy AI is still very intelligent. They will gang up on lone units, go straight for defenseless units and attack from where you cannot counter them. Mistakes are still very costly, especially on Classic Mode, where all deaths are final. Those who find this too intense can opt for Casual Mode, in which fallen units retreat but come back the following chapter, or Phoenix Mode, in which fallen units get back up the following turn. You can reduce the difficulty at any time, but may never increase it.
Overall, “Birthright” is simpler than “Conquest” but no less enjoyable. While the simpler mission objectives are a little disappointing, it is the price to pay for an easier game. For the complete experience, be sure to play through both “Birthright” and “Conquest,” as well as the DLC-only third path, “Fire Emblem Fates: Revelation.”
Score: 9.5/10